

You might need to do delay the divekick to make it work.Ģ-Throw a cross or axe, hop forward and whip in the air, then dash cancel after landing and whip again. Which of the three attacks hits multiple times depends on their IDs.ġ-Jump and throw a cross, then divekick and whip. By attacking with two different kinds of attacks and then another different kind before the invincibility time of the other two ran out, you can overload the enemy's invincibility and hit with one of the attacks on every frame. The game has different IDs for different attacks, and enemies can only keep track of two of those IDs at a time. On the other hand, this can be useful as an input buffer for some precise OoB movement. This is really annoying when you expect to be able to change your movement in air but can't. When you go from going up to going down either at the top of your jump or from bumping a ceiling, the game will lock your speed for 5(?) frames, though you can regain control by jumping again. For Juste these two have different sprites, but it's invisible for Maxim. The game keeps track of two different going up and going down states during your jump. Doing a divekick right after killing Death in Maxim All Bosses makes the next room faster for example. This means it might be faster to quickly do divekicks for no other reason just so you know you'll be able to divekick as soon as possible after going off of a ledge. When you have the double jump, if your last jump before landing didn't use the double jump, then the next time you go off of a ledge you won't be able to divekick until you jump again. You can press down+L+R to activate and deactivate spellbooks out of menu and up+L or up+R to change spellbooks out of menu. Three quarter circle motion (up, up-right, right, down-right, down, down-left, left or opposite if facing right) This might end up being useful in boss rush since there's lots of hearts there and it normally takes a long time to heal. Press side, side, down, attack in air or side, side, down, up, attack on the ground. It's mostly useful for Juste at low level before the double jump or when you want to kill an enemy without using magic or hearts.


It takes some practice to do well though. With doing dashes and crouching differently you should be able to move around left and right while attacking the enemy. The basic sequence for this is Whip->Dash-cancel->Jump->Release Jump->Whip->Dash-cancel->Crouch-whip. The game keeps track of different invincibility timers for enemies for different attacks and it counts ground-whips and air-whips as different attacks, so it's faster to alternate between these attacks than to use just one. If you really want to go off a ledge quickly then it's better to whiplaunch, but this is a little faster in save rooms for example. It's only slightly useful for Juste before getting the double jump. Whipping after sliding off a ledge preserves the speed of the slide. Since Maxim decelerates much more quickly, it only barely speeds him up. It lets you skip a platform in Skeleton Cave B in the room before meeting Maxim for example. This is most useful for Juste before getting the double jump. Doing this and then starting to hold in that direction as you decelerate makes a single jump go further than it normally would. If you jump during a dash without holding left or right, then for a few frames you will move in that direction in air faster than you would if you were holding that direction. The X Speed address in the first page is a good one to put into RAM watch to test whiplaunches.
